//
//  PlanetScene.h
//  SpaceTrader
//
//  Created by Brandon Chastain on 10/26/12.
//  Copyright (c) 2012 The Hex Pistols. All rights reserved.
//

#include "SpaceTrader.h"
#include "GuiButton.h"
#include "Universe.h"
#include "Planet.h"
#include "Player.h"

/*
 * This is the "landing" scene of the game's flow. Every time he arrives at a planet
 * he will see this screen. It provides a set of options for the layer to do next, 
 * like go to the market, the shipyard, or go to another planet.
 */

class PlanetScene {
public:
    state_t draw(SDL_Surface *screen, Planet *currPlanet, Player *player);
};
